// 
// Demo Character names [added 14-10-00 by Ed]
//

name_CORE_stealth = {Ghost}
desc_CORE_stealth = {Use the stealth character's sneak skill to get close to the enemy or scout out a position.}

name_CORE_sniper = {Bullseye}
desc_CORE_sniper = {Move the sniper to a medium range and let him pick the enemy off one by one.}

name_CORE_smg = {Sgt. Bosco Baracus}
desc_CORE_smg = {Use the SMG in medium to close combat situations.}

name_CORE_medic = {Col. Lynch}
desc_CORE_medic = {The medic is an all-round combatant, but is best kept to the rear of combat to provide much needed medical support.}

name_CORE_shotgun = {Shredder}
desc_CORE_shotgun = {The shotgun is a devastating close range weapon, although slower than most others.}

name_CORE_shotgunb = {Blastoid}
desc_CORE_shotgunb = {The shotgun is a devastating close range weapon, although slower than most others.}

// 
// Demo Character names [added 13-11-00 by Ed]
//

name_CORE_stealth2 = {Col. Roderick Decker }
desc_CORE_stealth2 = {Use the stealth character's sneak skill to get close to the enemy or scout out a position.}

name_CORE_sniper2 = {Col. John Smith}
desc_CORE_sniper2 = {Move the sniper to a medium range and let him pick the enemy off one by one.}

name_CORE_smg2 = {MisterT}
desc_CORE_smg2 = {Use the SMG in medium to close combat situations.}

name_CORE_medic2 = {Quack}
desc_CORE_medic2 = {The medic is an all-round combatant, but is best kept to the rear of combat to provide much needed medical support.}

name_CORE_trapper = {Capt. Murdock }
desc_CORE_trapper = {The trapper excels at both spotting and placing traps. Analyse an enemy patrol's path, then place traps where they are likely to step.}

name_CORE_grenade = {Lt. Templeton Peck}
desc_CORE_grenade = {A grenadier is best sent in early to soften up the opposition. Be careful where your grenades may land as they damage EVERYONE in their radius.}



// 
// Screenshot Character names [added 18-10-00 by Ed]
//
name_CORE_ghost = {Ghost}
name_CORE_bullseye = {Bullseye}
name_CORE_storm = {Strom}
name_CORE_doc = {Doc}
name_CORE_bloodhound = {Bloodhound}
name_CORE_boomboom = {Boom-Boom}


// 
// Character names
//

name_CORE_nardo = {Nardo}
desc_CORE_nardo = {Nardo is really great, such a nice chap and all.}
name_CORE_narg = {Narg}
desc_CORE_narg = {Narg is a loser.}

name_CORE_lakin = {Lakin}
desc_CORE_lakin = {Lakin's time was spent sneaking around the camp and stealing his adversary's prized possessions. A born thief that shows his soft side with his healing skills.}

name_CORE_ivan = {Ivan}
desc_CORE_ivan = {Ivan lives to have his armor covered in blood, even if it's his own. Years of physical training and head butting resulted in a hard body but soft brain.}

name_CORE_rex = {Rex}
desc_CORE_rex = {A bastard child of a Brotherhood Paladin and a one legged prostitute. Rex is a fairly smart soldier who was born to carry a gun.}



// 
// Generic names
//

name_CORE_raider = {Raider}
name_CORE_tribal = {Tribal}

name_CORE_dog = {Dog}
name_CORE_wolf = {Wolf}
name_CORE_roach = {Cockroach}
name_CORE_brahmin = {Brahmin}

sentinel = {!}

// ========== Added Friday the 1st December 2000 ==========
name_CORE_tutelder = {Elder}
name_CORE_townfather = {Town Father}
name_CORE_tutscribe = {Scribe}
name_CORE_raiderLeader = {Raider Leader}
name_CORE_raiderPsycho = {Psycho}
name_CORE_raiderGarg = {Gargantua}
name_CORE_dummy = {Dummy}